Immersive Media

Results: 97



#Item
81Human–computer interaction / Digital media / Immersion / Augmented reality / Virtual world / Visualization / Simulation / User interface / Virtual reality / User interface techniques / Reality

Volume 112, Number 5, September-October[removed]Journal of Research of the National Institute of Standards and Technology [J. Res. Natl. Inst. Stand. Technol. 112, [removed]Measurement Tools for the Immersive

Add to Reading List

Source URL: math.nist.gov

Language: English - Date: 2008-06-10 11:20:06
82Technology / Carleton Immersive Media Studio / Consortia / CANARIE / ORION

Smarter cities, better vaccines, greener buildings: CANARIE invests in research software tools that drive innovation Research Software Program funds the development of Software Platforms and Services for researchers, acc

Add to Reading List

Source URL: canarie.ca

Language: English - Date: 2014-06-23 13:17:26
83Ray Kurzweil / Time / Future / Technology / Reader / E-book / Reading machine / Baker & Taylor / K-NFB Reader / Singularitarianism / National Federation of the Blind / Assistive technology

Baker & Taylor and K-NFB Reading Technology Partnership to Deliver an Immersive, Next Generation Reading Experience – World’s Premier Distributor of Physical and Digital Media Content Joins Forces with Pioneer in Rea

Add to Reading List

Source URL: knfbreader.com

Language: English - Date: 2009-10-13 16:20:13
84Technology / ORION / Carleton Immersive Media Studio / Consortia / CANARIE / WestGrid

PDF Document

Add to Reading List

Source URL: www.canarie.ca

Language: English - Date: 2009-10-20 15:39:02
85Technology / Carleton Immersive Media Studio / Consortia / CANARIE / ORION

PDF Document

Add to Reading List

Source URL: www.canarie.ca

Language: English - Date: 2014-06-23 13:17:26
86First-person adventures / Entertainment / Application software / Myst V: End of Ages / Myst / Myst IV: Revelation / Cyan Worlds / Myst games / Windows games / Digital media

By Josh Staub - Art and Visual Design Director What influenced your decision of bringing real-time 3D into the Myst series? Perhaps the trademark of the Myst series is its immersive quality, achieved through the explora

Add to Reading List

Source URL: www.mysterium.ch

Language: English - Date: 2005-07-20 14:49:20
87Contemporary art / Visual arts / Science fiction / User interface techniques / New media / Virtual world / Immersion / Cyberspace / Cyberpunk / Virtual reality / Digital media / American art

Consumption, Markets and Culture, 2002 Vol. 5 (1), pp. 47–53 Embodiment—the Aesthetics of Incorporation RICHARD K. MERRITT* and MELISSA SOPOUSEK This paper examines contemporary developments in 3D immersive data an

Add to Reading List

Source URL: www.crito.uci.edu

Language: English - Date: 2003-05-05 19:33:14
88Ray Kurzweil / Time / Future / Technology / Reader / E-book / Reading machine / Baker & Taylor / K-NFB Reader / Singularitarianism / National Federation of the Blind / Assistive technology

Baker & Taylor and K-NFB Reading Technology Partnership to Deliver an Immersive, Next Generation Reading Experience – World’s Premier Distributor of Physical and Digital Media Content Joins Forces with Pioneer in Rea

Add to Reading List

Source URL: www.knfbreader.com

Language: English - Date: 2009-10-13 16:20:13
89Travel technology / Virtual tour / Immersive Media / Technology / Panorama software / IPIX / Virtual reality

IPIX Press Kit What IPIX Does IPIX develops, licenses, and sells media technology and products. Best known for popularizing virtual tours on the Internet, IPIX is now bringing interactive video technology to the marketpl

Add to Reading List

Source URL: www.ipix.com

Language: English - Date: 2011-11-07 12:53:02
90Travel technology / Autodesk / Immersive Media / Virtual tour / Technology / Panorama software / IPIX / Virtual reality

FOR IMMEDIATE RELEASE May 30, 2008 A Division of Minds-Eye-View CONTACT: Rob Baldwin

Add to Reading List

Source URL: www.ipix.com

Language: English - Date: 2011-09-28 13:11:58
UPDATE